Playmarket > Darts Machine Magic Dart 3 Limited Edition

Darts Machine Magic Dart 3 Limited Edition

Darts Machine Magic Dart 3 Limited Edition

Professional dart machine

The characteristics of the electronic darts machine Magic Dart 3 Limited Edition:

Automatic player change

Automatic subtraction of misplaced arrows

Light signaling

Sound signaling

Printing and voice effects in multiple languages

Electronic and mechanical counter with a simple readout

Main electronic accounting

Auxiliary electronic accounting with a readout without opening the machine

Single (both centres 50) and double centre (25-50)

Triple or quadro target

FREE PLAY – the possibility of adjustment of free games for the purpose of tournaments, promotions, home use…

END – a new FAIR PLAY option, in which all players play until they reach an output, or until the last round

TRIPLE TARGET QUADRO TARGET

Starting credit with a key, or with different types of coin selectors, the possibility of remote control for credits

Double safety for coins or tokens

Prize game

8 players, 8 crickets

A simple test and adjustment game parameters, as well as the prices of the games

FAIR PLAY options – EQUAL (the same number of rounds for everyone) and a PLAY OFF (round robin of the players with the same number of points)

Simple setting-up of the default values

An attractive Demo mod

Attract melody

Technical details:

GAMES 301, 501 i 701

The goal of the game is to bring the result exactly to zero. If a player’s scores below zero, they lose the throw, and the result from the previous round remains.

301 PARCHIS

Whichever player is the first to reach exactly 301 points, wins. In case a player reaches the same result as some of the other players, all of their results are reduced to 0. When a score exceeds 301 (Bust), the difference is subtracted; the score cannot exceed 301 more than three times (with the third Bust, the result is reduced to 0).

SHANGHAI

You achieve points by hitting the numbers from 1 to 20 and the Bull in sequence. The player with the highest score after 7 rounds wins. "SHANGHAI" (the win in one round) is made through a hit in a single, double and triple sector in one round of the game.

HIGH SCORE

The goal of the game is to achieve as many points as you can. The player with the highest score wins.

LOW SCORE

The goal of the game is to score as few points as possible. A hit outside the target is punished with 50 points. The player with the lowest score wins.

SPLIT SCORE 40

At the beginning of the game, the players are given 40 points each. The players should hit only marked segments and sectors. The results of the hits are added to the score. If no hits are achieved in a round, the score is halved.

BASEBALL

The goal is to turn off all the segments of the target. A hit in a single sector is worth 1 point, in double 2 points, in triple 3 points, and in fourfold 4 points. Once all of the segments have been turned off, scoring is possible only in the middle (bull=1 point, double bull=2points).The player with the highest score wins.

SCRAM

The player that “closes” the segments for the other player starts the game (on “closed” – already hit segments, the second player cannot win points). The second player throws 3 arrows and collects points on not yet “closed” segments, after which he takes the arrows out of the target and “closes” segments for the third player. The game is finished with the first player collecting points. Once all of the segments have been “closed”, scoring is possible only with the hit in the middle (bull=1 point, double bull=2points).

ROULETTE

The device randomly determines which segment the players should hit. A score in a single sector is worth 1 point, in double 2, and in triple 3 points. The player with the highest score wins.

HURRY UP

The goal of the game is to stop a “running” segment by hitting it.

You can score points on the stopped segment for 7 seconds. A hit in a single sector is worth 1 point, in a double sector 2 points, and in a triple sector 3 points. Scoring in the middle is possible in every moment (bull=1 point, double bull=2 points). The player with the highest score wins.

SNAKE

The goal of the game is to hit the “snake” and score as many points as possible. A hit in the head of the “snake” doubles the points. A single sector is worth 1, a double 2, and a triple 3 points. Scoring can also be achieved by hitting the middle (bull=1 point, double bull=2 points).

The player with the highest score wins.

MARK 21

At the beginning of the game, the players are given 21 points each. By “closing” the seven given segments by triple hits, the player reduces his/her points. The “closed” segments cannot be used to score points. The player who is the first to reach 0, wins.

CRICKET

A player can score points on a certain segment only after they have “closed” it by hitting it three times. They can then score points on that segment until all the players “close” it. “To close” a segment means to hit a certain number with three single, one single and one double, or with one triple score.

The player with the highest score wins.

PUB

Two players play one round for one credit.  The player with the highest score wins.

 

OPTIONS:

DOUBLE IN

It is possible to score points after hitting a double sector or a double bull.

DOUBLE OUT

A player can end a game only by hitting a double sector or a double bull.

MASTER OUT

Only by hitting a double sector, a triple sector or a double bull, can a player finish the game, so that the result is brought to exactly 0.

MASTERS IN

It is possible to score points only after hitting a double sector, a triple sector, or a double bul.

PICK IT

The player can select which segments in the games CRICKET and MARK 21 will be scored.

CHANCE IT

The computer randomly selects which segments in the games CRICKET and MARK 21 will be scored.

CUT THROAT

In CRICKET after “closing” a segment, the scored points are attributed to the opponent/opposing team until they “close” the same segment. The winner is the player/team with the lowest score.

MASTER

Only double and triple sectors are worth points. Only an “excess” of points in “closing” specific sectors is scored until all the sectors are “closed”. After a complete closing of all the given segments, points can be scored only on sectors that have not been “closed” by an opponent.

EQUAL

Declaring the winner and ending the game only after the last player throws the last dart.

TEAM 1-3

Team A consists of players 1-3, Team B: 2-4, Team C: 5-7, Team D: 6-8.

TEAM 1-3-5

Team A consists of players 1-3-5, and team B: 2-4-6.

TEAM 1-3-5-7

Team A consists of players 1-3-5-7, and team B: 2-4-6-8.

COMPUTER

Playing against the computer. With the change player button, the player can choose the level of accuracy of the computer (1-9).

Playing against the computer does not raise the cost of the game.

TIME

The value of a credit is turned into time units (1 or 2 minutes per credit).

Price: 1.218,16 EUR*

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